I’ve never been much of a video gamer. Even as a kid I would rarely play my playstation or Wii, but yet I owned multiple gaming systems. The gaming systems were advertised so well and made non-gaming kids (like me) beg for them.
This week I attended a video game lecture hosted by Brian Baglow. He explained some of the history behind video games and how they’ve changed throughout the years. It was interesting to look back on the evolution of the gaming. Brian had talked about the different gaming companies and their competitiveness with one another. Companies like Nintendo, Microsoft, and Sony would challenge each other by attempting to create the next big gaming device/system. There of course were a lot of fails and successes throughout the years for all of the brands.
Brian also discussed how Nintendo was very successful with creating the Wii. The Wii is a gaming system that is not only for a younger audience. It appeals to families, older adults, and just about everyone. The Wii has a game that comes with the device (“Wii Sports”) that consumers love. When Nintendo released Wii Fit, more audiences came forward. Adults were buying it to do yoga or to exercise. Being able to appeal to the general public was Nintendos best move.
The lecture contained information on how the gaming world is changing with today’s generation. More and more consumers are playing games through their phones or the internet. Hearing that news made me think of how the journalism world is in that same situation. People are hearing about news through digital sources rather than newspapers. Phones and the internet are changing the game in multiple sectors of mass media.